Forbidden Island - Het coöperatieve bordspel Survival Island

Brand:Gamewright

3.8/5

54.63

PRODUCTBESCHRIJVING Durf het Forbidden Island te ontdekken! Sluit je aan bij een team van onverschrokken avonturiers op een dodelijke missie om vier heilige schatten te veroveren uit de ruïnes van dit gevaarlijke paradijs. Je team zal moeten samenwerken en bloedstollende manoeuvres moeten maken, want het eiland zinkt onder elke stap weg! Race om de schatten te verzamelen en ontsnap triomfantelijk voordat je wordt opgeslokt in de waterige afgrond! De nieuwste creatie van Matt Leacock, meester van het coöperatieve spel, die de bestseller Pandemic heeft gemaakt. AMAZON.COM Jij en je team kunnen de eersten zijn die de grenzen van het oude mystieke rijk van de Archeans doorbreken in het gezamenlijke kaartspel Forbidden Island van Gamewright. In dit spel blijkt teamwerk essentieel om de Earth Stone, het Statue of the Wind, het Crystal of Fire en de Ocean's Chalice te vinden terwijl het eiland onder je voeten overstroomt. Avontuur... als je durft! MEGA T-REX * Leeftijden: tien en hoger * Vereist: twee tot vier spelers IN EEN OOGOPSLAG: * Wees het eerste team dat de grenzen van het oude mystieke rijk van de Archeërs doorbreekt * Zoek de aardsteen, het standbeeld van de wind, het kristal van vuur en de kelk van de oceaan voordat het eiland zinkt. Bekijk groter. Werk samen met twee tot vier spelers om de schat te lokaliseren. Bekijk groter. DE LEGENDE VAN DE ARCHEANS Dit spel draait om de legende van het Archeïsche rijk, een beschaving die het vermogen bezat om de kernelementen van de aarde te beheersen - vuur, wind, water en aarde - door middel van vier heilige schatten. Deze schatten bleven jarenlang verborgen voor vijanden op het Verboden Eiland, dat was ontworpen om te zinken als indringers ooit probeerden ze te veroveren. Stel het juiste waterpeil in voor je spelvaardigheid en laat de avonturen beginnen! VERGANG DE VIER HEILIGE SCHATTEN VOORDAT HET EILAND ZINKT! Je team van avonturiers moet samenwerken om te voorkomen dat het Verboden Eiland zinkt terwijl je op zoek gaat naar de vier verborgen schatten. De missie wordt uitgevoerd met verschillende combinaties van overstromings-, schat- en avonturierskaarten op de 24 tegels waaruit het Verboden Eiland bestaat. Zodra je elke schat hebt veroverd met de juiste kaarten, moet je Fools' Landing bereiken en per helikopter ontsnappen om te winnen. Als het eiland zinkt voordat je je taken hebt voltooid, eindigt de missie in een nederlaag. GEBRUIK SAMENWERKEN OM TE SLAGEN Elke speler krijgt een avonturenkaart en krijgt een overeenkomstige pion voordat het spel begint, waarmee hij of zij een bepaalde reeks sterke punten krijgt. Deze game is zo ontworpen dat je in plaats van te concurreren met andere spelers, werkt aan het vinden van de schatten en uitvindt hoe je de sterke punten van elke avonturier het beste kunt gebruiken door samen te spelen. Dit stimuleert het probleemoplossend vermogen en het strategisch vermogen.INHOUD VAN DE DOOSWaterpeilmarkering, watermeter, 58 speelkaarten, 24 eilandtegels, 6 pionnen, 4 schatfiguren, spelregels, Gamewright-catalogus en commentaarkaart. VAN DE FABRIKANT Het is een grote eer om de nieuwste creatie van coöperatieve spelmeester Matt Leacock te introduceren. Er zijn zoveel dingen die we leuk vinden aan dit unieke spel: van de rijke illustraties tot het samenwerkende karakter van het spel, tot de innovatieve set regels, tot de oneindige mogelijkheden die door de tegels en kaarten worden gegenereerd. Wees niet verbaasd als je hartslag snel sneller gaat kloppen nadat je begint te spelen - het is een spel dat onmiddellijk een opwindende sfeer van spanning en opwinding genereert. Durf het Verboden Eiland te ontdekken. Sluit je aan bij een team van onverschrokken avonturiers op een dodelijke missie om vier heilige schatten te veroveren uit de ruïnes van dit gevaarlijke paradijs. Je team zal moeten samenwerken en bloedstollende manoeuvres moeten maken, want het eiland zakt onder elke stap weg. Race om de schatten te verzamelen en ontsnap triomfantelijk voordat je wordt opgeslokt in de waterige afgrond. Bekijk meer

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EAN: 793631630813

Categorieën Toys & Games, Games & Accessoires, Board Games,

Speelduur: 30 minuten. Vanaf 10 jaar. Strategisch denken, probleemoplossend vermogen en samenwerking vereist. 2 tot 4 spelers. Sluit je aan bij een team van onverschrokken avonturiers op een dodelijke missie om vier heilige schatten te veroveren uit de ruïnes van dit gevaarlijke paradijs. 2010 Mensa Favoriete Brainy Games Winnaar.
Brand Gamewright
Country of Origin USA
Customer Reviews 4.8 4.8 out of 5 stars 9,701 ratings 4.8 out of 5 stars
Department Board Games
Domestic Shipping Item can be shipped within U.S.
Genre Strategy
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
Is Discontinued By Manufacturer No
Item model number CSG-FORI
Item Weight 1.4 pounds
Language English
Manufacturer Gamewright
Manufacturer recommended age 10 - 15 years
Material Paper, Plastic
Number of Players 2-4
Product Dimensions 6.5 x 8.75 x 2.75 inches
Theme Science Fiction

3.8

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Scritto da: Ade the DBA
A Multi-Game Comparison
Plenty of people have done an admirable job of explaining the games in their reviews, so this is instead an attempt at a comparison between a number of games, the pros and cons of each and which may suit different people best. The games in question are: Carcassonne, Settlers of Catan, Castle Panic, Smallworld, and Forbidden Island. We have had Settlers of Catan and Carcassonne (with a number of expansion packs) for quite a few years now, and only recently added the other games above. We usually either play just as two adults, or with our two older children (age 9 and 8), and so our conclusions are based on how these games work in those settings. So here's what we've found: Settlers of Catan We got this around the same time as Carcassonne and initially just didn't latch onto it. Partly it's that it's supposed to be 3 players or more, and we often play as just two of us. Once we found online some instructions for playing as 2 players it came out more often, and as time's gone by it's become fairly 50-50 whether we play Settlers or Carcassonne on a quiet night in. The choice will usually depend on how much we want to think. With Settlers, you're always planning and calculating; with Carcassonne, you're taking it a card at a time. Who should get it: Settlers is well-known as one of the great modern games. I'm not as sold on it as some people, and it takes quite a while to learn and feel comfortable with, but once you get the hang of it, it is an entertaining and enjoyable addition to a games collection. There are several 2-player rule variations out there if you need them and they work well (we found one that worked for us and we've stuck to it). But this isn't a game for kids; I would suspect not until they're 16 or so. Amongst other things, I think they'll find it too dull. Carcassonne This has been a favorite for years now, and everyone we've played it with has gone off to get it themselves. We usually play without farms because it then becomes less directly competitive and more sociable. Kids can play it, adults can play it, it's relaxed, it's fun and it's simple to learn. Here's one nice thing about it: you don't have to be constantly thinking and planning ahead. You don't know what card you're going to draw next time, so you just play one card at a time. You're encouraged to discuss where to put a card, and since you don't know what piece you're getting next, your comments to another player are usually pretty unbiased. Who should get it: In my experience, pretty much anyone, except those who want ultra-competitive games. The first few expansion packs are also well worth getting, but don't bother with anything from Mayor onward. Castle Panic The kids love this one, again it's simple to learn and it has the added bonus of allowing them to get out their aggressive instincts and go postal on monsters! They don't like the `master slayer' option, but prefer just straight cooperative play. After the first few plays, I've found the basic game is too easy, and so we're experimenting with making it more challenging, such as starting with no walls, or drawing 3 monster cards at a time instead of 2. I think Castle Panic will become a game that we get out pretty regularly to play. Who should get it: People with kids, who want to play cooperative games. Could be fun as a party game too! Smallworld While the kids have enjoyed playing this, I think their interest is starting to wane already. I suspect it will work better as a game with a group of adults, or when the kids are older. It has a lot going for it, especially the creative cards and board, but as others have noted - what's with the box for the tokens? Very poorly designed and adds unnecessary annoyance. Most of the time when playing we've found it's not too directly competitive, it's easier to attack lost tribes or declining races, so generally it doesn't get too personal! Who should get it: I think this would make a fun addition to a games collection, but I don't think it would be a go-to game, especially with kids. The rules are more complicated to learn and explain than the other games, and this makes it hard to just sit down with new players and get on with a game. Having said that, we've enjoyed playing it , and I think it'll get pulled out every now and then over the years. Forbidden Island Although the kids would prefer Castle Panic, when we've played Forbidden Island (at my insistence!) they've thoroughly enjoyed it. As the island starts to collapse in a heap toward the end of the game, the tension levels rise and people are on the edge of their seats! The game always ends with voices rising in pitch and tension as cards get turned over - it's fun! It's a pure cooperative game, and that works well for us as a family - no one feels bad, we're all in it together. We're still using the `Normal' level of play, maybe we'll notch up a level soon! Who should get it: If you like cooperative games, I think this is excellent to have. I love how easy it is to set different difficulty levels, and it's definitely the game that's had the most excited tension - Castle Panic has this at times, but not sustained (at least as the basic game). It doesn't have the whole monster thing going for it that Castle Panic does, and I think that's why the kids haven't latched onto it so quickly (kill trolls or wander round an island getting treasure - which is your average kid going to choose?) but I suspect that long-term it'll have more staying power.
Scritto da: chaeysa
Perfect For Families
Our family has been trying to move away from screens and has been trying to play more board games and card games. Some are good and some are not but this has become a quick favorite. The collaborative nature makes it perfect for families as even young children can "win" by simply trying to cooperate and help the team achieve the goal of obtaining the treasure and escaping the island. I feel that this game has helped our 9-year-old to understand strategy and planning as we can easily help her since it's cooperative. No one feels like they have to sacrifice in order to help her strategize as we're all working together and she feels like she's part of a winning team.
Scritto da: Nicolas Galavis
Fun family game
Cards and pieces are beautiful. The game is easy to understand after the first time. It's also quite easy to win (or maybe it's hard to lose?) but it is not boring as the map and the characters change every time.
Scritto da: Nyx Dominique
Cooperative game that 2 can play
This is a really easy game that even just 2 players can play. Me and my husband stumbled across this game at a yard sale (missing pieces). We played it and fell in love with its quick game play. The board and character cards change every game play so it is always like a new game every time. Highly recommend if you are looking for a game with high replayability. Good for us 2 people or a whole group!
Scritto da: L E
Clever game with ways to vary it each time
Our group loved its uniqueness and its just-the-right-amount-of-challenge. It's fun that you work together as a team instead of competing against each other. The rule booklet is long, but what worked well for us was to have one of us read the booklet and then explain to the rest of us as we played. This works fine since it's a cooperative game wherein you all advise each other on what moves to make anyway, so you can start playing before you've mastered the rules as long as at least one player knows the basics.
Scritto da: Mark Jackson
Nail-Biting Cooperative Adventure in an Inexpensive Package
*designer: Matt Leacock *publisher: Gamewright *date: 2010 *BoardGameGeek rank/rating: 2090/8.04 *age: 10+ *# of players: 2-4 *print status: in print Maybe it's because I started writing this review during the final few weeks of the TV series, LOST... but the whole "island full of crumbling ruins & ancient secrets" vibe resonates pretty strongly with me right now. But don't take my (admittedly gamer-oriented) word for it: listen to my (gamer-in-training) 8 year old son... or his non-gamer 8 year old friends... or my long-suffering wife (who games because she loves me!)... or even other actual gamers who've played the game. It's been a hit with everyone who has had the opportunity to play! Forbidden Island is a cooperative game for 2-4 players, though since the game is played with open hands, it works just fine as a solitaire game as well, with the player controlling two (or more) pawns. (Another odd Lost reference: this is definitely a "live together or die alone" kind of game.) Regardless of the number of players, it seems to clock in at right about a half hour of playing time. The color text of the game has the players on a search for elemental treasures (The Crystal of Fire, the Statue of the Wind, The Ocean's Chalice & the Earth Stone) created by an ancient civilization. Of course, it's not a simple archaeological expedition - the island is booby-trapped to begin sinking when anyone attempts to steal the treasures... and that's exactly what you're here to do. I could go into a detailed rules explanation... but that seems pretty pointless when a PDF of the rulebook is available online, thanks to the good folks at Gamewright. Simply put, you're using 3 actions per turn to move your piece across an island made of tiles, attempting to collect the treasures, shore up the sinking parts of the island, and generally survive long enough for all of you to grab the last helicopter off the island (is Frank Lapidus the pilot?). At the end of each turn, you draw cards to increase your hand (and potentially increase the rate of flooding) as well to sink more parts of the island. There are lots of ways to lose: *if the helicopter landing pad sinks, you lose *if one of your team doesn't survive, you lose *if you fail to recover all four treasures, you lose *if the island floods completely, you lose But it wouldn't be much of a cooperative game if you won all the time, right? So far, we're doing very well playing at the Novice setting, while we're about 50/50 at the Normal setting. I have yet to convince my son to try it at the more difficult settings. (BTW, a clever game feature - you only have to change the starting level of the water - indicated on a sliding scale - to change the difficulty of the game. No re-mixing the deck, no convoluted alternative set-up.) The components are high quality - nice cards, great chunky tiles with evocative "forbidden island" artwork that reminds me a bit of the computer game Myst, and nifty plastic "treasures" - all packaged in a cool-looking tin with a well-designed box insert. (For those of you non-gamers, the "well-designed insert" may not sound like a big deal, but I can tell you from experience that it makes it easier to transport & keep the game in top-notch condition... and that not all companies think this part through.) A side note: since the designer, Matt Leacock, is best known for his OTHER cooperative game, Pandemic, it's helpful to note that while the games share some mechanics (most notably the Infection/Waters Rise restacking of the decks & the various player roles that allow each person to "break" the rules in a particular way) but that the board play (due to the sinking tiles) and kid-friendly theme make for a very different game experience. Finally, the recommended age of 10 is correct - but only if the kids are going to be playing without any adults helping run the game. With a friendly adult, the game can easily be played by kids as young as 5. The cheap price point (the MSRP is only $15.99) means that Forbidden Island will be likely be one of the best kid gaming investments you're likely to make this year.
Scritto da: Alexis
Fun game!
Rules were plainly laid out, easy to understand and they even covered some of the tricky situations you can encounter during the game, so no guessing required! Its also very fun to play with friends, and replayability is looking good!
Scritto da: Flimo
Co-operative
This is a great game where you’re trying to beat the game, not each other. The jeopardy ramps up in a fun way and, although we’ve never managed to escape the island so far, we’ve always experienced much hilarity. It’s very clever but easy to learn.
Scritto da: Customer78
Great cooperative game! Beautiful box and cards
Great game! Excellent game mechanics will keep it fresh for a while. Arrived earlier than expected, pieces and cards are good quality. My wife and I enjoy it thoroughly. Tension build up as the island starts to sink and we still have to get treasures to escape. Great to cooperate.... Our first cooperative game, didn't think it would be fun. The game layout and play is excellent..... Loads of videos online showing and explaining the game. One of my top 4 games that i believe one should own. Others I'm getting... Lost cities card game. Settlers of Catan. Istanbul. Already ordered lost cities on Amazon, so will compare when i get it. But forbidden island was second on my list, got it first and very happy with it. Tin box did have a very minor dent though, nothing else was wrong with it. The dent was just popped back in place. The box itself is beautiful and complements the pieces and cards.
Scritto da: J. Daniels
Really fun and can’t wait to play again!
We have only played this once but it was great. Love the premise of the game, and the cards, tiles and pieces are all beautifully illustrated and good quality. We wanted something different because our family competitive game nights were getting kinda intense and so we decided to try this cooperative approach; it is super fun!! Our family has five people in it and the only thing I wish was that there was an expansion pack available so that we could all play at once (really the only thing limiting the number of players is the number of treasure cards).
Scritto da: arup kavan
Fabulous strategy game. With another spectacular title in the series you must get as well!
Forbidden Island and the next in the series, Forbidden Desert, are spectacular multi-player games. Both are must-own and play regularly games. With a game board that constantly shifts (in Forbidden Desert), and the spectacular speed at which both games unfold, each are riveting adventures, where all players combine forces against the game. Really, really good. We usually play 3 rounds back-to-back, and at the 'elite' difficultly level (one short of the highest legendary level), sadly, still lose (die) twice out of three times. It takes a little patience to let the rules soak in. I have a few doubts on interpretation of roles / special powers, I'd like to check on with the designers. Will do some day. Can't stop gushing about Forbidden Island and Forbidden Desert. And while not asked for, the two games we currently play most between sessions of Forbidden Island and Forbidden Desert, are 'Ingenious' and Quirkle'. Very different category. Totally absorbing.

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